OwlCalc
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Different breeds with identical stats
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Damage Abilities
Healing Abilities
Effect Abilities
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NPC Abilities
Cooldown:
all
= 1
= 2
= 3
= 4
= 5
= 6
= 7
= 8
> 8
Accuracy:
all
= 100%
< 100%
> 100%
50%
Base Stat:
all
< 10
10 <= x < 20
>= 15
= 20
> 20
> 25
> 30
> 40
> 45
= 21
= 22
Family:
--
Strong vs
Weak vs
Family type
Aquatic
Beast
Critter
Dragonkin
Elemental
Flying
Humanoid
Magic
Mechanical
Undead
Filter
Include:
--
Variance
DOT
Multiple Attacks
Multiple Attacks (more than 2)
Team Damage
Always First
Swap
Best When First
Best When Last
Multiple Rounds
Selfdamage
Weather
Interrupt
Remove Battlefield Objects
Healing
Instant Kill
% chance (stun, dot, additional attack)
Recoil
Investment
Invest. - Increasing Damage
Invest. - 1. Activate 2. Shot
Invest. - Traps
Invest. - Dmg After 1 Round
Invest. - Dmg After 2 Rounds
Invest. - Dmg After 3 Rounds
Invest. - Dmg After 4 Rounds
Bonus
Bonus to Low Health
Bonus When Killing
Bonus to Blinded
Bonus to Poisoned
Bonus to Bleeding
Bonus to Stunned
Bonus to Chilled
Bonus to Webbed
Bonus to Burning
Bonus to Arcane Winds
Bonus to Sunny Day
Bonus to Darkness
Bonus to Moonlight
Bonus to Cleansing Rain
Bonus to Toxic Fumes
Bonus to Call Lightning
Self Effects
Enemy Effects
% Offensive (all)
% Offensive BUFFS LOW (~25)
% Offensive BUFFS MID (50)
% Offensive DEBUFFS LOW (~25)
% Offensive DEBUFFS MID (50)
% Defensive (all)
% Defensive BUFFS LOW (~25)
% Defensive DEBUFFS LOW (~25)
% Defensive DEBUFFS MID (50)
+% Speed (all)
+20% Speed
+50% Speed
+75% Speed
+100% Speed
-% Speed (all)
-25% Speed
-50% Speed
-100% Speed
-% Accuracy (all)
-10% Accuracy
-20% Accuracy
-50% Accuracy
-100% Accuracy
-100% Crit
+25% Crit DAMAGE
+50% Crit DAMAGE
Dodge
Unattackable
Shields
Flat Damage Debuffs
Root
Stun
Sleep
Chilled
Poisoned
Blinded
Webbed
Burning
Bleeding
Darkness
Cleansing Rain
Sunny Day
Moonlight
Arcane Winds
Filter
Exclude:
--
Variance
DOT
Multiple Attacks
Multiple Attacks (more than 2)
Team Damage
Always First
Swap
Best When First
Best When Last
Multiple Rounds
Selfdamage
Weather
Interrupt
Remove Battlefield Objects
Healing
Instant Kill
% chance (stun, dot, additional attack)
Recoil
Investment
Invest. - Increasing Damage
Invest. - 1. Activate 2. Shot
Invest. - Traps
Invest. - Dmg After 1 Round
Invest. - Dmg After 2 Rounds
Invest. - Dmg After 3 Rounds
Invest. - Dmg After 4 Rounds
Bonus
Bonus to Low Health
Bonus When Killing
Bonus to Blinded
Bonus to Poisoned
Bonus to Bleeding
Bonus to Stunned
Bonus to Chilled
Bonus to Webbed
Bonus to Burning
Bonus to Arcane Winds
Bonus to Sunny Day
Bonus to Darkness
Bonus to Moonlight
Bonus to Cleansing Rain
Bonus to Toxic Fumes
Bonus to Call Lightning
Self Effects
Enemy Effects
% Offensive (all)
% Offensive BUFFS LOW (~25)
% Offensive BUFFS MID (50)
% Offensive DEBUFFS LOW (~25)
% Offensive DEBUFFS MID (50)
% Defensive (all)
% Defensive BUFFS LOW (~25)
% Defensive DEBUFFS LOW (~25)
% Defensive DEBUFFS MID (50)
+% Speed (all)
+20% Speed
+50% Speed
+75% Speed
+100% Speed
-% Speed (all)
-25% Speed
-50% Speed
-100% Speed
-% Accuracy (all)
-10% Accuracy
-20% Accuracy
-50% Accuracy
-100% Accuracy
-100% Crit
+25% Crit DAMAGE
+50% Crit DAMAGE
Dodge
Unattackable
Shields
Flat Damage Debuffs
Root
Stun
Sleep
Chilled
Poisoned
Blinded
Webbed
Burning
Bleeding
Darkness
Cleansing Rain
Sunny Day
Moonlight
Arcane Winds
Cooldown:
all
= 1
= 2
= 3
= 4
= 5
= 6
= 7
= 8
> 8
Base Stat:
all
< 10
10 <= x < 20
>= 15
= 20
> 20
> 25
> 30
> 40
> 45
= 21
= 22
Filter
Include:
Healing over time
Team Healing
Always First
Multiple Rounds
Weather
Remove Buffs/Debuffs
Percentage
Damage
Investment
Bonus
Bonus to Low Health
Bonus When Killing
Bonus to Webbed
Bonus to Sunny Day
Self Effects
Enemy Effects
% Offensive (all)
% Offensive BUFFS LOW (~25)
+% Accuracy
+50% Accuracy
-% Accuracy (all)
-25% Accuracy
+% Crit (all)
+50% Crit
Root
Cleansing Rain
Sunny Day
Moonlight
Filter
Exclude:
Healing over time
Team Healing
Always First
Multiple Rounds
Weather
Remove Buffs/Debuffs
Percentage
Damage
Investment
Bonus
Bonus to Low Health
Bonus When Killing
Bonus to Webbed
Bonus to Sunny Day
Self Effects
Enemy Effects
% Offensive (all)
% Offensive BUFFS LOW (~25)
+% Accuracy
+50% Accuracy
-% Accuracy (all)
-25% Accuracy
+% Crit (all)
+50% Crit
Root
Cleansing Rain
Sunny Day
Moonlight
Cooldown:
all
= 1
= 2
= 3
= 4
= 5
= 6
= 7
= 8
> 8
Filter
Include:
Swap (self)
Survive
Remove Buffs/Debuffs
Team Effect
Always First
Multiple Rounds
Weather
Remove Battlefield Objects
Damage
Healing
% chance (stun, dot, additional attack)
Investment
Self Effects
Enemy Effects
% Offensive (all)
% Offensive BUFFS LOW (~25)
% Offensive BUFFS MID (50)
% Offensive DEBUFFS LOW (~25)
% Offensive DEBUFFS MID (50)
% Defensive (all)
% Defensive BUFFS LOW (~25)
% Defensive BUFFS MID (50)
% Defensive DEBUFFS LOW (~25)
% Defensive DEBUFFS MID (50)
% Defensive DEBUFFS HIGH (~100)
+% Speed (all)
+20% Speed
+25% Speed
+50% Speed
+75% Speed
+100% Speed
-% Speed (all)
-25% Speed
-30% Speed
-50% Speed
-100% Speed
+% Accuracy
+20% Accuracy
+25% Accuracy
+50% Accuracy
-% Accuracy (all)
-10% Accuracy
-20% Accuracy
-25% Accuracy
-50% Accuracy
-100% Accuracy
+% Crit (all)
+25% Crit
+50% Crit
+75% Crit
+100% Crit
-% Crit (all)
-100% Crit
+25% Crit DAMAGE
+50% Crit DAMAGE
Dodge
Unattackable
Shields
Block (self)
Block (self and enemy)
Flat Damage Debuffs
Root
Stun
Sleep
Chilled
Poisoned
Blinded
Webbed
Burning
Bleeding
Darkness
Cleansing Rain
Sunny Day
Moonlight
Arcane Winds
Filter
Exclude:
Swap (self)
Survive
Remove Buffs/Debuffs
Team Effect
Always First
Multiple Rounds
Weather
Remove Battlefield Objects
Damage
Healing
% chance (stun, dot, additional attack)
Investment
Self Effects
Enemy Effects
% Offensive (all)
% Offensive BUFFS LOW (~25)
% Offensive BUFFS MID (50)
% Offensive DEBUFFS LOW (~25)
% Offensive DEBUFFS MID (50)
% Defensive (all)
% Defensive BUFFS LOW (~25)
% Defensive BUFFS MID (50)
% Defensive DEBUFFS LOW (~25)
% Defensive DEBUFFS MID (50)
% Defensive DEBUFFS HIGH (~100)
+% Speed (all)
+20% Speed
+25% Speed
+50% Speed
+75% Speed
+100% Speed
-% Speed (all)
-25% Speed
-30% Speed
-50% Speed
-100% Speed
+% Accuracy
+20% Accuracy
+25% Accuracy
+50% Accuracy
-% Accuracy (all)
-10% Accuracy
-20% Accuracy
-25% Accuracy
-50% Accuracy
-100% Accuracy
+% Crit (all)
+25% Crit
+50% Crit
+75% Crit
+100% Crit
-% Crit (all)
-100% Crit
+25% Crit DAMAGE
+50% Crit DAMAGE
Dodge
Unattackable
Shields
Block (self)
Block (self and enemy)
Flat Damage Debuffs
Root
Stun
Sleep
Chilled
Poisoned
Blinded
Webbed
Burning
Bleeding
Darkness
Cleansing Rain
Sunny Day
Moonlight
Arcane Winds