OwlCalc
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Ability Trees
Ability Tree / Table Diffs
Pet Species Diffs
Self Synergy Pets (Bonus)
Self Synergy Pets (Dmg Buff + Burst)
Self Synergy Pets (Flat Damage)
Variance Dmg
(long loading time)
Different breeds with identical stats
Info
Filter Abilities
Damage Abilities
Healing Abilities
Effect Abilities
NPC Abilities
Accuracy:
all
= 100%
< 100%
> 100%
50%
Base Stat:
all
= 20
< 20
> 20
> 30
> 40
= 21
= 22
Family:
--
Strong vs
Weak vs
Family type
Aquatic
Beast
Critter
Dragonkin
Elemental
Flying
Humanoid
Magic
Mechanical
Undead
Filter
Include:
Variance
DOT
Multiple Attacks
Multiple Attacks (more than 2)
Team Damage
Always First
Swap
Best When First
Best When Last
Multiple Rounds
% Percentage
Selfdamage
Weather
Interrupt
Remove Battlefield Objects
Healing
Instant Kill
% chance (stun, dot, additional attack)
Investment
Invest. - Increasing Damage
Invest. - 1. Activate 2. Shot
Invest. - Traps
Invest. - Dmg After 1 Round
Invest. - Dmg After 2 Rounds
Invest. - Dmg After 3 Rounds
Invest. - Dmg After 4 Rounds
Bonus
Bonus to Low Health
Bonus When Killing
Bonus to Blinded
Bonus to Poisoned
Bonus to Bleeding
Bonus to Stunned
Bonus to Chilled
Bonus to Webbed
Bonus to Burning
Bonus to Arcane Winds
Bonus to Sunny Day
Bonus to Darkness
Bonus to Moonlight
Bonus to Cleansing Rain
Bonus to Toxic Fumes
Self Effects
Enemy Effects
% Offensive Dmg Buffs/Debuffs
% Defensive Dmg Buffs/Debuffs
% Speed
% Accuracy
% Crit
Dodge
Unattackable
Shields
Flat Damage Debuffs
Block
Recoil
Root
Stun
Sleep
Chilled
Poisoned
Blinded
Webbed
Burning
Bleeding
Darkness
Cleansing Rain
Sunny Day
Moonlight
Arcane Winds
Filter
Exclude:
Variance
DOT
Multiple Attacks
Multiple Attacks (more than 2)
Team Damage
Always First
Swap
Best When First
Best When Last
Multiple Rounds
% Percentage
Selfdamage
Weather
Interrupt
Remove Battlefield Objects
Healing
Instant Kill
% chance (stun, dot, additional attack)
Investment
Invest. - Increasing Damage
Invest. - 1. Activate 2. Shot
Invest. - Traps
Invest. - Dmg After 1 Round
Invest. - Dmg After 2 Rounds
Invest. - Dmg After 3 Rounds
Invest. - Dmg After 4 Rounds
Bonus
Bonus to Low Health
Bonus When Killing
Bonus to Blinded
Bonus to Poisoned
Bonus to Bleeding
Bonus to Stunned
Bonus to Chilled
Bonus to Webbed
Bonus to Burning
Bonus to Arcane Winds
Bonus to Sunny Day
Bonus to Darkness
Bonus to Moonlight
Bonus to Cleansing Rain
Bonus to Toxic Fumes
Self Effects
Enemy Effects
% Offensive Dmg Buffs/Debuffs
% Defensive Dmg Buffs/Debuffs
% Speed
% Accuracy
% Crit
Dodge
Unattackable
Shields
Flat Damage Debuffs
Block
Recoil
Root
Stun
Sleep
Chilled
Poisoned
Blinded
Webbed
Burning
Bleeding
Darkness
Cleansing Rain
Sunny Day
Moonlight
Arcane Winds
Base Stat:
all
= 20
< 20
> 20
> 30
> 40
Filter
Include:
HOT
Team Healing
Multiple Rounds
Investment
Always First
Percentage
Weather
Damage
Remove Buffs/Debuffs
Bonus
Bonus to Low Health
Bonus When Killing
Bonus to Webbed
Bonus to Sunny Day
Self Effects
Enemy Effects
% Offensive Dmg Buffs/Debuffs
% Accuracy
% Crit
Filter
Exclude:
HOT
Team Healing
Multiple Rounds
Investment
Always First
Percentage
Weather
Damage
Remove Buffs/Debuffs
Bonus
Bonus to Low Health
Bonus When Killing
Bonus to Webbed
Bonus to Sunny Day
Self Effects
Enemy Effects
% Offensive Dmg Buffs/Debuffs
% Accuracy
% Crit
Filter
Include:
Team Effects
Multiple Rounds
Always First
Swap (self)
Surviving
Remove Buffs/Debuffs
Investment
Damage
Healing
Self Effects
Enemy Effects
% Offensive (all)
% Offensive LOW (~25)
% Offensive MID (50)
% Offensive HIGH (~100)
% Defensive (all)
% Defensive LOW (~25)
% Defensive MID (50)
% Defensive HIGH (~100)
% Speed
% Accuracy
% Crit
Dodge
Shields
Flat Damage Debuffs
Block (self)
Block (self and enemy)
Stun
Sleep
Chilled
Poisoned
Blinded
Webbed
Burning
Bleeding
Root
Filter
Exclude:
Team Effects
Multiple Rounds
Always First
Swap (self)
Surviving
Remove Buffs/Debuffs
Investment
Damage
Healing
Self Effects
Enemy Effects
% Offensive (all)
% Offensive LOW (~25)
% Offensive MID (50)
% Offensive HIGH (~100)
% Defensive (all)
% Defensive LOW (~25)
% Defensive MID (50)
% Defensive HIGH (~100)
% Speed
% Accuracy
% Crit
Dodge
Shields
Flat Damage Debuffs
Block (self)
Block (self and enemy)
Stun
Sleep
Chilled
Poisoned
Blinded
Webbed
Burning
Bleeding
Root