How to use OwlSim and OwlCalc
1. OwlSim
1.1 Stats
1.2 Priority List
1.3 Abilities
1.4 Conditions
1.5 Examples
2. OwlCalc
2.1 What's it about?
2.2 Overview
2.3 Additional Notes
Simply fill out the form with the stats of your pet you want to test or experiment with the stats - it's a theory crafting tool!
You can also use the Stats Import. It's a selection of pets that are often used. There you will also find examples of pets with prio rotation.
At the beginning of each round, the Priority List checks from top to bottom to see which ability will be used. If no ability is selected or abilities are on cooldown and/or conditions are false, the pet passes automatically.
There are a lot of abilities implemented. You can find an overview here. Note that cooldowns and round based abilities are considered in the Prioriry List.
Here you can define when a ability is used.
Does what it says. Executes an ability if the round condition is true.
Checks the current health status. It is based on health points.
This condition is usually used to trigger healing abilities when the pet's health falls below a certain threshold.
e.g. Emerald Dream
Checks the current speed status. Usually used for abilities that have a speed-based bonus effect.
e.g. Alpha Strike,
Tail Sweep
Checks the current duration of the aura. This condition only affects abilities that apply an aura / field effect to their own pet.
There are abilities where it makes no sense to use it a second time if it is already there, e.g. shields, buff effects...
Practical use: "self.duration< 1" --> ability is used if the aura doesn't exists!
e.g. Shell Shield,
Dazzling Dance
Checks the current duration of the aura. This condition only affects abilities that apply an aura / field effect to the enemy pet.
Practical use: "enemy.duration< 1" --> ability is used if the aura doesn't exists!
e.g. Black Claw,
Poison Fang,
Sticky Grenade
Probability (1%...100%) when an ability is used.
E.g. Rng (1-100) = 50 --> 50% chance that the ability is used.
You can load these examples as presets from the Stats Import.


It is an ability damage calculator that calculates the potential damage you can do. The calculator ignores parameters such as hitchance, dodge, speed, bonus effects, etc. - it is only about damage.

The Damage Dealer Pet (on the left) can only use the Beast, Dragonkin, Undead or Aquatic racial. All other breeds have no effect on the damage.
Lightning Ticks are not implemented. Reason: Lightning Ticks can be affected by damage effects and that depends on who used Call Lightning. This means a huge overhead for the UI. Also, Lightning Ticks have a lot of exceptions and I don't want my brain to explode ;)
Pet import: All imported pets are rare (blue) and level 25.
A | B => it's the potential damage! The result can be A or B or A + B
A or B => Does what it says, it's A or B